My other contest entrys:
MiND MATTERS: [link]
Welcome to the show: [link]
Behind Enemy Lines: [link]
My second entry for the "Bring your Vision to Life" Contest
Finally managed to get a SECOND entry done...
This is the one i had in mind first...
Sure, its very reduced and simple, but i dont think its really about technique here.
Personally, i really do like the lighting and atmosphere here.
Actually, this idea was born from a brainstorm:
When i heard about the theme "good vs evil", i did some sorta brainstorming and wrote down a few things that came to my mind concerning that subject. Some stuff was rather abstract, some more direct, etc etc...
One of the first things i wrote down was "CHESS - Black VS White"... and a while later, i wrote "cowboys - white hat VS black hat" down...
And the knight being depicted as a HORSE in 99% of all chessgames out there finally made the connection between these two xD
So, basically, the (not entirely serious) logic is:"White chess figure VS black chess figure... In wild west: Guy with white had = good guy VS with black hat = evil => DUEL... Chess: Knight = horse... horse => Cowboys wild west... White Knight = Good Guy VS Black Knight = bad guy => DUEL..."
(hope that didnt sound too weird xD )
Oh, and this point, i have to thank my very special friend
for soem help, especially with the modeling of the knight (sadly, you cant see it too well here =/ ), but without her advice, my knight wouldnt look NEARLY as good! And aside from that, i was sending her WIPs from this quite a bit while we were talking on MSN, and so she provided me with a lot of valuable Feedback! So, thanks,
for your valuable help and feedback as well as for being an awesome friend
Anyways: like i said, this was the first idea i had for the contest... it turned out to be the.. .hmmm.. "most simplistic" one... But again: its not about the techique here
Just about a fun idea
So, hope you all like it! YEEEHAAAAWWWW!!
For the techies:
Maya, MentalRay, Multipass-Compositing in Photoshop, this time including some colortweaking (saturation for more warmth) and adding DoF + a lenseflare