TRiGGER80 on DeviantArthttps://www.deviantart.com/trigger80/art/DS9-Reshaded-I-85691710TRiGGER80

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DS9 Reshaded I

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First of all: I did NOT model this

I found this nice model of Star Trek´s "Deep Space Nine" Spacestation somewhere on the web, but sadly, i forgot, who made it... All i remember is, that it originaly was in LightWave´s Model Format... i will see, if i can find out, who originally created this model ^_^

So... This is one of the first things i did, when i switched from 3dsmax to maya, about... uhm... 3 years ago...?...

Now, some of you might think: "Hey, he didnt build the model.. .so what did he do? Just load it up and hit render?"

Well, that is definitely NOT the case. I have rebuild *each and every* shader for this from scratch, which (believe me) was a bunch of work, and tweaked em with all, that i knew about Maya´s complex shading-networks at that time (and that wasnt TOO much, haha! Nowadays, i know much more...) I also , of course, set up the lighting, the camera angle and shader glows and alike... Really, lotsa work... So... just for comparisons sake, here´s a link to what it looked like directly after the import, meaning: what it would´ve looked like if i REALLY just loaded it and hit the render button:

[link]

See what i mean?

Good!

Anyways:
Besides the fact that the textures are WAY too lowres (and i get some texture-distortion on the outer dockingring, too), i really like how this turned out! The model isnt overly heavy (thanks to the guy that created it originally!), but it still looks great!

On the other hand:
I think, i can do MUCH better nowadays! Perhap, someday, i will pick up on that and redo everything... build new, better shaders, make better textures than the ones that shipped with the model and then take some nice pictures of it... we will see.

A different angle can be found here:
[link]
Image size
1280x720px 119.68 KB
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Comments56
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lunexor's avatar
This is awsome. . . I have always been a fan of Deep Space Nine.